Thanks to all coders who made this amazing release happen: Chris Mitchell, Damian Monogue, Gustavo Sousa, Kebap, lithiumFlower, Manuel Wegmann, Mike Conley, Nils Schimmelmann, nsweeting2, Philipp, Delwing, Slobodan Terzić, Stephen Lyons, Tim Johnson, Vadim Peretokin, and 噢哎哟喂. Think of it as a container that you can put your labels into and if there’s not enough space, you get scrollbars – both horizontal and vertical directions work. Edru got to work fixing that and createScrollBox() is the result. But why only miniconsoles and not labels as well? demonnic wondered that too, rolled up his sleeves, and fixed it – you can now use c/d/hecho functions on labels!Įver wanted to create scrollable lists with labels Mudlet? Say a list of players, or wares in a shop? While it was quite doable with miniconsoles, it wasn’t the case with labels. If you’ve used CSSMan previously, this is a worthy replacement! c/d/hecho works on labelsĬecho (“Hi! This text is red, blue, and green”) – cecho is pretty familiar to us all, isn’t it? If you want to get your text onto a miniconsole, this is a very popular option. Configurable shortcutsĭon’t like that Alt+D disconnects you from the game? You don’t have to put up with that anymore! Thanks to Delwing, all shortcuts used by Mudlet are now customisable via Settings:ĭemonnic has done so many nice things in this release that it’s hard to pick one, so if I had to settle on one this would be it – Geyser stylesheets! They allow you to create a managed stylesheet to make it easier to set and change properties, as well as inherit properties from another stylesheet, making it easier to manage multiple styles at once. This functionality is coming over from MCMP support that already exists in Mudlet – so if you’re a game admin and would like this for your game, go for it. You can tag all sounds as ‘battle sounds’ and stop them all at once when the battle is done. You can set music/sounds to fade in or out, adjust the volume on them individually, choose at which time should the playback start, select how many times it should loop (infinite? sure!), or even tag sounds with a similar category so you can control them en-masse.Ĭrazy, huh? Just as an example, you can now background ambience music when in area/zone A… and later when changing to a new area/zone replace the ambience music with another one. Lua music and sound API got a huge overhaul by mpconley in this update! And we don’t use such words here lightly – this update opens a lot of possibilities in the audio arena. You can now use background music in your Mudlet UI That said, gifs are pretty expensive to play – so don’t go too wild with them. Try it out by dragging this link onto Mudlet, or with this on the input line: lua installPackage""
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